the runway became asphalt

Luxury clothing has always needed a body to exist. This campaign begins with a different question: what happens when that body is an avatar at full throttle?

The film treats the game not as alternative media, but as legitimate fashion territory. The logic is direct and without irony: if Balenciaga dresses people in Paris, it dresses drivers on a digital track as well. The garment does not travel to the player. The player is already inside, and the collection arrives where they live.

Night city street with Balenciaga billboard
Close up of Balenciaga car livery
City skyline with Balenciaga graffiti

tools and details

client

balenciaga · need for speed mobile (ea)

release d.

jul 2024

project type

campaign film

tech

3d modeling
animation
full film production
cgi

project overview

The visual grammar refuses any separation between real and virtual. The car livery carries the same graphic rigour as a collection; the character wears what exists in the physical store; the physical store exists inside the map. London and Shanghai Taikoo Hui stop being addresses and become checkpoints.

One detail closes the circuit: every physical piece carries a chip that returns the wearer to the game. Fabric becomes a key. Buying is no longer the end of the journey, it is a passage. A film about the moment speed and tailoring stopped being opposites.

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